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Screeps tutorial
Screeps tutorial







  1. Screeps tutorial upgrade#
  2. Screeps tutorial code#

A tower is your best defense at this level because it can easily defend your entire room from attackers. Now that your room is at RC元, you need to build a tower immediately. Different players have different patterns for placing extensions, listed on the Extension Placement page. A fully-leveled room can have 60 extensions, all of which need to be easily accessible to be filled up. As your room progresses through Room Controller Levels, you will be able to build more extensions.Īlthough not quite as important at this level, it is important that you place your extensions wisely. You can build up to five at this level, each storing 50 energy. The article on creep building strategies can help you build creeps effectively. This allows you to build bigger and better creeps. RCL 2 brings extensions, which add energy capacity to your spawn. After spending 200 energy on it, you will move on to RCL 2.

Screeps tutorial upgrade#

You can't do much at this level, so your first priority is going to be to upgrade your controller. When you first spawn into the live world, your room will be at room control level 1. Instead, most players keep their harvesters at their sources and use other methods to transport the energy this is called Static Harvesting.

Screeps tutorial code#

The code in the tutorial uses a single creep to harvest energy and bring it back to spawn however, this is extremely inefficient in the long run. Energy can be mined from the sources in your room, and it is necessary for creating creeps, building structures, and upgrading the room's controller. Most new players start their journey here, as time-of-writing there tends to be space and new sectors are opened as needed (adding more space). All players on-shard can only use up-to a max of 20 CPU (regardless of GCL level), which evens the playing field out a little to some of the older shards.

  • Shard 3 - When released it was known as the 'non-subscription' shard, the shard had some special rules the others do not.
  • While there can be many open rooms on this shard, expect a fight. Mainly known for a large 'autonomous murder zone' which is set up by the player Tigga, who's bot will automatically attack any players in range.
  • Shard 2 - The second shard to be released, this is perhaps one of the more active-combat shards.
  • Shard 1 - The first shard to be released, nick-named 'The Ocean' mainly because of a alliance of players known as the Ypsilon Pact who claimed the shard mostly for their own, however, it is still quite possible to spawn and play here, but expect many dedicated screeps neighbors.
  • A good start for some one who doesn't worry too much about the tick-rate speed and wants some room.
  • Shard 0 - The original Main-server, as such it is the largest and slowest shard (tick rate wise) with many rooms that are in an inactive state, and many old players who are either not actively playing or who don't check in that often.
  • Each shard has their own considerations on if it is the best for you to start on. A player can spawn into any of these Shards, but once on a shard must transverse the portal network to claim new rooms on other shards. When playing on the main Screeps:World server (also known as the MMO aka Massive-Multiplayer Online server), the world is split up into four shards which are each their own server, interconnected by portals in highway room crossings. There is an in-game tutorial available which will help you set up a basic codebase.Ĭhoosing a Shard (Screeps:World - Main Server)
  • 2 Choosing a Shard (Screeps:World - Main Server).








  • Screeps tutorial